This table describes the effects of render quality settings. You can further adjust the gamma in the Final Render window. Decreasing the value darkens the midtones. Increasing the value lightens the midtones. Example: Setting the Number of RefractionsĪdjusts the midtones of the rendered image while preserving the extreme whites and blacks. The number of refractions impacts rendering performance. If there are not enough refractions, black spots might appear in transparent objects. For example, for light to pass through a pane of glass and hit the object behind it, the light would need to refract through two faces. One refraction is required for each successive face that the light passes through. Refractions occur when light passes through a transparent object. Sets the number of refractions (maximum of 32). The number of reflections impacts rendering performance, so you should use a high number of reflections only you must to see objects in the rendering correctly. You need one reflection for each successive face that the light must bounce off of. For example, when two reflective objects face each other, you can set the number of reflections that multiply and appear to recede into the distance. Sets the number of reflections (maximum of 32). The Preview window updates after you click. You can use the Preview window to check that you are using the ideal custom reflection and refraction settings. Sets the default path for renderings that you schedule with the Task Scheduler. This setting is ignored when Use camera aspect ratio is enabled.Ĭhanges the file type for rendered images. Available if the current scene uses an image for its background. If this option is cleared, distorts the background image. Sets the aspect ratio of the final rendering to the aspect ratio of the background image. Available if the current view is through a camera. I have been using it for nearly 10 years professionally, and believe it is the best option for rendering any non-organic object. Sets the aspect ratio of the output image to the aspect ratio of the camera field of view. PhotoView 360 is a great photorealistic rendering platform that is built right into SolidWorks. Retains the current ratio of width to height in the output image. Sets the height of the output image, in pixels. Sets the width of the output image, in pixels. You can also select the settings assigned to the current camera or set custom values. Sets the size of the output image to a standard width and height. Displays pop-up tooltips for each property.
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